Age of Adepts

Chapter 1491 The Road to Ascension

Heterocarpus...

A type of earth magic fruit.

It can absorb the source force of the surrounding soil system by itself to supply its own growth needs. The mature fruit can improve basic physical fitness after long-term consumption, but it also has great sequelae, that is, strange scales will grow on the body and inhibit intellectual development.

This kind of different scale fruit seed is obviously also one of the high-level magic materials that the wizards killed a strong orc and searched him. With such magical characteristics, the different scale fruit obviously already has a trace of regular flavor.

So far, wizards have invaded hundreds of orc planes, and found many similar rare and strange fruits in them. However, this is the first one that can rise to the rule level.

Such rare exotic fruit seeds, even if placed in the wizarding world, should be classified as high-level strategic resources. As a great wizard, Greem saw it for the first time, which fully demonstrated its preciousness and rarity.

Maybe it was a treasure discovered by a strong orc accidentally, and then secretly hid it to improve his physique. It's just a bad fate. This guy didn't even save his own life on the plane battlefield, so this strange fruit fell into the hands of the third-level wizard, and then fell into the hands of Greem...

Thinking of this, Greem couldn't help but lament the magic of fate!

It's just that although the effect of this different scale fruit is good, the serious sequelae are also prohibitive.

First of all, its growth requires rich earth elements.

If it relies solely on the source power of the soil system in nature, its growth will be extremely slow. Those orcs may have no way to solve this problem, they can only try their best to cultivate them on fertile soil.

But if it was Greem, the first thing he thought of was the Altar of Earth Elements.

A standard miniaturized earth element altar is only about 150,000 magic crystals, which can continuously draw the purest and most refined earth elements from the earth element plane to supply the growth of the scale fruit.

In this way, the growth process of the different scales will definitely be accelerated, and the yield will increase accordingly.

Secondly, after swallowing the different scale fruit, soil residue accumulation will be formed in the body, and then weird scales will grow.

To Greem, this problem was nothing at all, and it could always be improved by adjusting his physique in the later stage.

What really made him scratch his head was the terrible sequelae that inhibited intellectual development.

No wonder there are almost no elemental spellcasters in the orc plane. After eating this kind of thing, the intelligence will drop. It is a strange thing to be able to play spells!

Therefore, to find a way to adjust the factor sequence of the different scale fruit and remove the substances harmful to wizards, this also requires Greem to devote a lot of time and energy to this.

And this obviously cannot be done on the battlefield!

After letting the chip set up a long-term subject for this research, Greem also temporarily put the matter of the varicose fruit in the back of his mind, and began to think about his own strengthening route.

At level 5, the path to promotion of a rule wizard is reflected in the control of the power of rules. Use the flame rules that you control to deduce and extend upwards, and then control the higher and deeper flame rules, so as to aggregate into your own unique power of flame rules.

And the latter point is especially important!

You must know that rule suppression is a very important link in the battle between rule wizards.

Whoever controls the power of the rules is stronger, and whoever controls the rules of the higher level can form a powerful area effect similar to plane suppression during the battle.

This ability is also called a "field" by wizards!

Within the domain formed by the power of one's own rules, one can create a space environment that is most suitable for one's ability to display, and suppress the opponent's rule ability. This is the case with Greem's meticulously crafted Burning Domain.

It's just that the burning domain uses range-type flame witchcraft to support a huge flame space, and it has not yet reached the scope of the real rule domain, so it is easy to be targeted by it when fighting with the same level.

Therefore, when fighting against opponents of the same level, Greem almost never supports the Burning Domain, and only uses it to clear the field when facing a large number of low-level enemies.

So far, Greem has only mastered the two low-level fire rules of Inextinguishable Flame and Flame Mirror Image. If you want to condense the power of flame rules based on this, and then deduce the most suitable rule field for you... This is an extremely long and arduous job!

However, Greem's current lifespan has reached ten thousand years. There is no need to rush this kind of thing, as long as he settles and accumulates a little bit, one day he will condense his own special flame power.

Gathering resources, collecting knowledge, completing various necessary witchcraft experiments and magic research day after day... This will become a main theme of his long life in the future, throughout!

The rules of fire cannot be done quickly, so the only ones who can quickly enhance their own strength are fire witchcraft and golems.

Since becoming a level 5 wizard, the ability of the chip has undergone earth-shaking changes as Greem's level has increased. The data computing ability, storage ability, and analysis ability have all been greatly improved, and they can assist Greem to continue to grow from various aspects and angles.

At this moment, in Greem's mind, there are four 5th-level flame witchcrafts that are in the process of analysis and modeling. Once this work is completed, Greem will no longer be able to use the original flame energy to attack the enemy as before.

This is not to say that the flame energy in the original form is not good, but that the attack form is too simple to form more complex and changeable witchcraft effects, and it is easy to be destroyed by the enemy in a targeted manner.

Moreover, if the flame energy in the original form wants to attack the enemy, it needs Greem's continuous mental lock and consciousness guidance. During this period, his own defense will be at a lower level, and it is easy to cause flame recoil due to interruption of spellcasting.

These are the shortcomings of directly manipulating the underlying magical energy. And if you want to make full use of your strengths and avoid your weaknesses, the only right way is to shape and aggregate the original form of flame energy into a more powerful and changeable flame witchcraft!

The power of rules is the source of power for rule wizards, and the witchcraft that fully conforms to the power of rules is a weapon that exerts the full power of rule wizards...

The two complement each other and are indispensable!

Those methods that rely on transforming low-level witchcraft in the past to deduce super-level witchcraft are outdated. After the transition from elements to rules, the origin of witchcraft has undergone a qualitative change, so it can only be explored and rebuilt.

Flame Ignition, a level 5 channeled flame witchcraft, Greem can inject the power of flame into the opponent's body with his binocular gaze, thereby igniting the magical energy in his body (each point of magical energy causes 5 points of fire damage)...

The flame is approaching, the fifth-level summoning flame witchcraft, which can summon powerful flame legions from different planes at fixed points, and the effect is ten times that of the low-level flame gate...

Flame refraction, a level 5 offensive flame witchcraft, summons a group of witchcraft flames and refracts energy among multiple enemies. The fire damage increases by 1000 degrees for each refraction, and can only be refracted 10 times at most (initial damage is 6000)...

Flame barrier, a 5th-level defensive flame witchcraft, builds a defensive barrier with the rules of flames, resisting all active and passive magic attacks (basic defense 20,000 degrees)...

If these four rules of witchcraft are formed, plus the level 5 magic spell of 'Scorched Earth' imprinted in the Vulcan Orb and the level 5 poison magic 'Ring of Corruption' formed after the upgrade of the Book of Darkness... almost the same At that moment, Greem had 6 witchcraft methods in his hands covering summoning, attacking, and defending.

In this way, he will be able to occupy a considerable advantage in battles of the same level!

However, according to the calculation of the chip, it will take 2-3 years for the 4 rules of witchcraft to take shape. During this period, he can only rely on those fourth-level witchcraft mixed with the power of the law of fire to support the scene.

And the fifth-level intermediate witch beast that was handed over to the Karon wizard on the Sanin plane would take several years to complete.

As for building a Tier 5 puppet by yourself, it would require a large amount of Tier 5 magic materials to be possible. With the rarity and cost of Tier 5 magic materials, even Greem would find it difficult to acquire them in batches. If it wasn't for the plane war that happened in the wizarding world last time, which gave him a big advantage, I'm afraid he wouldn't even be able to get the 5th grade material.

The magic puppet is temporarily hopeless, and the rule of witchcraft still needs time to take shape...

Therefore, Greem could only be 'honest' during this time, so as to avoid being caught off guard by the enemy during the emptiness of his strength.

…………

The three-month mission period is coming to an end soon.

Except for the battle that broke out when they just arrived, the entire mission period was calm and stable, making people suspicious.

Greem only found out after the fact that what he did in Winterhold, the main orc city, made those strong orcs miserable.

The strange blow of the 6th-level evil dragon Xin Kela is not so easy to bear.

At that time, two of the four strong orcs present were wrapped around their upper bodies by the strange regular power in the black smoke, and it took a lot of effort to dispel it afterwards. The dispersal was dispersal, but I also suffered a serious injury.

It is for this reason that the strength of the orcs has weakened, so they dare not come to Danmozhuo City to make trouble again. This allowed Greem and the others to safely pass the second half of the March mission period.

With the establishment of the first wizard tower in Dunmojo City, this city has become a solid fortress for the wizard camp to invade the plane of Lor. Now, even if there is no great wizard in charge, it has become a luxury for those indigenous orcs to drive the wizards out of the plane.

And with this witch tower, a steady stream of wizard reinforcements can be sent into the plane of Lor, and then a little bit of erosion competes for the land and resources here.

The follow-up plane wars were long and fierce, often spanning several years or even ten years, and there may be various repetitions and alternations in the middle. But none of this has anything to do with Greem, after all, he just came here to complete a so-called Great Wizard mission.

Therefore, when the time came, Greem and the five great wizards returned to the Giant Rock Castle smoothly with the help of the teleportation array in the Wu Tower.

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