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There was the Class Skills, which were divided into the offensive ones, some of which ended merging with already existing attack skills, and then there were the Subclass Skills, mostly used for Support, Enhancement, or Crafting.

The Skills that I recently had from the Classes, which had not been absorbed or fused with other Skills were Berserk Mode, Apprentice Blacksmith Recipe Book, Rune Smithing, Soul Binding Alchemy, and Shadow Sculping Arts.

I have used the Soul Binding Alchemy to create Fabian friend's new bodies to an extent, so I know of the Skill's abilities a bit, but what about rest? Not at all, and I plan on using them to make some new equipment or reinforce existing ones.

I do know that the Blacksmith Recipe Book is pretty much the same thing as the Alchemy Recipe Book but for weapons, armor, and so on. With it I can mass produce some types of armor and weapons with ease and register some of the ones I've made to mass produce as well, as long as there's enough materials, of course.

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[Berserk Mode: Lv5]

A Unique Skill given to Berserk-type Classes.

By activating it, you harness your hatred and wrath against those you hate, making your mind go blank temporarily, but increasing all your Physical Abilities greatly.

Once activated, increases Strength, Defense, and Agility by +200%, alongside Physical-type Skills Damage by +200%, Stat and Damage Bonus increases by +25% with each Skill Level.

When this Skill is in effect, your mind might go into the [Berserk] Status, and you won't be able to recognize friend or foe, and attack anything nearby.

Constantly drains MP when activated. Once deactivated, cooldown: 5 Hours.

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Oh, this looks pretty useful. I think I might be immune to the Berserk Status, no?

I activated the Skill to check it for a tiny second, and…

FLUOSH!

A crimson red aura surged from my body, as I felt physical prowess surging from my body even when I lacked a physical body of my own!

Ding!

[You have activated the [Berserk Mode: Lv5] Skill!]

[Strength, Defense, and Agility and your Physical-type Skills Damage has increased by +325%]

[Your MP is being constantly consumed!]

[You've entered into a [Berserk] Status!]

[You have resisted it.]

[You have resisted it.]

[You have resisted it.]

"Oh?! Isn't this pretty broken?"

Aside from the annoying system messages that I was resisting it, it seemed that this was pretty amazing!

I wasn't affected by the negative status, and I could get such a nice bonus to all my physical prowess.

I'll definitely be abusing this later on…

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[Rune Smithing: Lv5]

A Unique Skill given to Magic Crafting-type Subclasses.

Allows for the ability to manipulate Mana and create Runic inscriptions that can be harnessed and imbued into equipment created through Blacksmithing.

By smiting runes and other magical enchantments into weapons or armor, their performance will increase exponentially, and they might acquire new abilities and effects.

The Runs that can be created and used for enchantment are based in the user's own knowledge about Runic Creation.

Created Runes imbued into Equipment will have their effects boosted by +100%, with an additional +25% with each Skill Level.

The complexity of the Runes imbued into equipment will increase exponentially with each Skill Level. Required materials are needed to create stronger and more complex Runes imbued with special effects.

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Well, well, this is amazing! With this I can make some amazing equipment with many bonus effects. More stats mean more power, more abilities mean an easier time handling bastards from left and right.

And it seems there's a lot of possibilities to what this can become, or in how the Runes can be used, I'm quite excited to use these, honestly.

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[Soul Binding Alchemy: Lv3]

A Unique Skill given to Magic Alchemy-type Subclasses.

Grants the ability to imbue souls and control souls through the process of Alchemy, binding them into created objects of your choice.

The created objects can either be enhanced by these souls and gain tremendous power or be imbued with them to become their vessels.

Items or bodies that gain souls as vessels become much more bind with them than normal Undead would and are almost similar to living beings instead.

Depending in the power of the Soul or Soul Fragments bound to the item or bodies, the resulting form might change dramatically, especially if the item or body was made using high quality materials.

It is even possible for created items or bodies with bound Souls or Soul Fragments to gain the power to grow and develop even further, evolving into new forms and transforming into greater versions of themselves.

Whenever a Soul or Soul Fragment are bounded into a vessel, there's a 50% chance for the vessel to increase its quality, stats, and abilities greatly, with an additional +5% chance with each Skill Level.

Souls bound into Equipment will have an easier time getting used to these vessels, and their Stats will be boosted by +50%, with an additional +15% with each Skill Level.

The power of the completed Vessel with the bound Soul or Soul Fragments will increase in power, complexity, and attain new and stronger skills with each Skill Level.

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Oh wow, this is awesome, much more incredible than I imagined…

Back then, when I created Spectra and the rest of Fabian's friends' bodies and then bound their souls into these new bodies, I hadn't thought much about it and was kind of experimenting.

But now that I read the description, it makes sense that they became more alive than death, this is a more perfectionist form of Necromancy.

However, it is now that isn't necessarily separated… In fact, it is more complex and might be too costly and time consuming.

But at the same time, it can also be used in conjunction with the traditional necromancy, for even greater effects in exchange for more materials and time…

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